Electronic Sports (E-Sports)

An electronic sports event, or E-Sport, is a competition conducted with video games, creating a platform for renowned gamers to face off against each other. Essentially, E-Sport is a gathering that pits the world’s most professional gamers against each other. E-Sport events can organize the actions of a competitive game into various leagues with teams and players competing for victory.

While video games initially spread rapidly and suddenly around the world, the journey for electronic sports has been somewhat different. The first networked video game, “Island of Kesami,” was released in 1984. It took about 15 to 20 years for electronic sports to emerge relative to computer games.

It was nearly 15 years before games like Starcraft, Warcraft, and Counter-Strike emerged around the start of the third millennium, taking video game competitions to a new level.

In recent decades, electronic sports have become one of the largest and most popular entertainment programs, gaining increasing international importance and recognition. Following this growing trend, our company has engaged in this field with the aim of developing and nurturing young talents and advancing in this attractive and high-potential industry. The goals of this project include:

  • Training Young Talents: By providing a suitable environment and necessary support, we help young people discover and develop their talents in the world of electronic games.
  • Organizing Professional Competitions: From local to international competitions, we aim to hold events with a high level of professionalism and advanced equipment.
  • Collaborating with Brands and Sponsors: Given the growing popularity of electronic sports, we will also have collaborations and support from major brands.
  • Education and Workshops: From beginner workshops to advanced courses for professional players, we focus on enhancing the knowledge and skills of electronic athletes.
  • Digital Platforms: By creating and developing digital platforms, we aim to provide an environment for practice, competition, and connection between players and fans.
  • Physical Infrastructure: One of our competitive advantages is having professional and specialized infrastructure tailored to the needs of players and countless fans in this field.

Our electronic sports project not only focuses on developing and nurturing a new generation of electronic athletes but also promotes and spreads the culture of electronic sports in society by organizing competitions and events.

In this context, we will explore some of the world’s largest and dedicated electronic sports centers. Examining these centers can significantly showcase the attractive and vast ecosystem of this industry.

Shanghai ESports Center, China

Shanghai is building the world’s largest entertainment center focused on ESports, valued at $1.5 billion, scheduled to open between 2024 and 2025. The groundbreaking for this project occurred in 2021. Developed by Super GEN, this project spans 50 hectares, with 38 hectares allocated for construction, including two stadiums with a combined capacity of 6,000 seats. These stadiums will serve as home bases for local teams and host prestigious international ESports competitions.

The full name of this center is The Shanghai International New Cultural and Creative E-Sports Center (NCC&E Center). The goal of this project is to build the world’s first and largest pioneering cultural and creative center in the field of electronic sports. NCC&E stands for New Cultural and Creative ESports.

Hangzhou ESports Center, China

Hangzhou, the capital of Zhejiang province in China and home to 9.4 million people, is at the forefront of embracing electronic sports. The Hangzhou ESports Center in China, which served as a venue for the Hangzhou Asian Games in September 2023, was officially launched on March 15, 2022. The construction of this facility, which began on September 24, 2020, represents the first professional ESports center in China.

Spanning an area of 2 hectares and comprising 4 floors, the center covers a total occupied area of 8 hectares. It can accommodate 4,087 people. The ground floor of this stadium is designated for hosting competitions and includes spaces for athletes, coaches, press, media, and equipment. The subsequent three floors are designed to seat spectators.

This state-of-the-art facility reflects China’s commitment to developing the ESports industry and providing a world-class venue for both competitors and fans. The Hangzhou ESports Center not only functions as a sports venue but also stands as a symbol of the city’s technological and cultural advancement, highlighting ESports as a significant aspect of modern entertainment and competition.

NRG ESports Center in the USA

NRG ESports, based in LA, USA, was established in late 2015. This organization boasts a roster of content creators, broadcasters, and professional gamers, with teams in Apex Legends, League Of Legends, Overwatch, Rocket League, and Valorant. NRG also has several streamers on the Twitch platform for event coverage. In recent years, the company has achieved championship and runner-up titles in several tournaments.

The organization’s YouTube channel, which averages one million monthly visitors, features gameplay content ranging from Rocket League to Apex Legends. NRG also claims to be the most-viewed ESports organization on Twitch, with over 2 billion content views in 2022. Currently, NRG’s content channels attract over 70 million views per month and more than 5 million daily views, generating significant revenue.

Toronto ESports Center

A Canadian design and architecture firm, Populous, has undertaken a project to design and construct a multipurpose stadium in Toronto, Canada. This stadium is intended to host music concerts, theater performances, and ESports competitions.

Slated for operation in 2025, the stadium will have a capacity of 7,000 people and will be located on a 4-hectare site in the Canadian National Exhibition (CNE) area. The stadium’s design is a blend of tradition and modernity, reflective of Canadian culture, with an investment value of around 500 million dollars. The investor for this project is OverActive Media, a game development company and owner of two ESports teams (Call of Duty League and Overwatch League) in Canada. The owner believes that their long-term goal is to create a global hub for hosting ESports competitions and events. They are negotiating and lobbying to attract some of the world’s largest electronic events in the coming years. Additionally, attracting other teams is among the company’s long-term plans.